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| Planning with Opal |
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| Searching in Slack |
There are other file sharing/synchronizing (or should I just go with the flow and call it “cloud storage”) solutions, but we use Dropbox. It’s been out there a while and you probably know about it, but if not, sign up for a free account. (Use the affiliate link and we both get more storage.) We have had one or two issues with the fact that shared files can be accidentally deleted, but it’s been a good means of bulk sharing (both of folders of concept art ideas, and large files that are too big to email). Another handy use of Dropbox is getting user interface mockups onto an iPad or iPhone quickly. We also do primitive project tracking by moving files between “To Review” and “To Revise” folders.
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| Kaleidoscope’s image comparator |
Editorial lets me keep notes in Dropbox and sync them among all devices, for when I’m away from Opal (but have an iPad or iPhone with me). It happens to be a Markdown editor, but mostly I find it easier to have searchable, synchronized notes than using Apple’s Notes app. (I use TextEdit if I need to get at the files on my Mac.) Get it from the iOS App Store. (Federico Viticci has an extensive review.)
Spreadsheets are a staple of game design. I prefer Numbers (mostly on Mac but also iPad). Robin uses Excel. They’re great for freeform tables, simple budget and time planning, and sometimes even calculating things.
Although there are a number of reasons it works poorly for game development (e.g. assets can be very large or hard to merge), we’re using Git as our version control system. The size of the team and nature of the assets alleviate some of those issues. But one reason is that we can host on Kiln, and integrate changes into Fogbugz. Kiln is a decent Git host, though I really didn’t make a wide search. Mostly, Fogbugz is the best bug tracking system I’ve used, and it integrates very well with Kiln. (Just put "case 1234" in a checkin comment, and the changeset is linked to the bug and vice versa.) Fogbugz has a focus on user interflow and making it as simple as possible to capture bug reports (for example, you can email reports, which is great for in-game reporting). It’s also got some project management features. And for a small startup, Fogbugz and Kiln are free! (Again, we will probably need to upgrade at some point.)


